This year's competition rules, like in 1997, are reasonably strict
and well defined. Violators of any rule will be given a warning
the first time, and disqualified if a second transgression is made. Sorry
for the harsh crackdown, but it seems to be neccessary to ensure a
tranquil and pleasant competition for all.
- Judges must stop playing to judge each game after 2 hours. Authors may
write a game of any length they like, but would be well advised to take this
rule into account when determining the length of their game. This is to
promote small games, and encourage authors to enter who might feel intimidated
going up against a huge game.
- Games must not be based upon works currently under copyright. You may
parody established works, but you may not, for example, write a game based on
Terry Pratchett's Discworld. This avoids the entire issue of copyright and the
ethics involved. If, however, you are yourself the copyright holder, or you
have specific permission from the copyright holder, you may submit such a game.
Note also that, if contest games were later to be published,
as they were in Masterpieces of Infocom, such derivative works could not be used.
- All entries MUST be freeware or public domain. So don't enter a
game you've worked on for 2 years if you don't want to give it away. No
shareware, no donorware, no commercial products, etc. Only clear and free
- All entries must be previously unreleased at the opening of
voting. If an entry has previously been circulated, it will be
disqualified. If you are unsure whether your game fails to meet this
rule, please ask me.
- Authors of a competition entry may not discuss the entries in a
public Internet forum while the voting is open. This means don't post
about your entry (or anyone else's) on a newsgroup until the deadline for
voting has passed.
- Anyone who impersonates a contest official in any capacity related
to the contest will be banned permanently from involvement in future, as
well as immediately disqualified if they are an entrant.
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