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Andromeda Apocalypse
By
Marco InnocentiFloating in space on a strange vessel, sole survivor of a world... and maybe of the entire human race, Ektor Mastiff must find a way through the cosmos, on a voyage that can change the history of mankind forever.
(uploaded 2012-10-04)
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Body Bargain
A Tale of Transhumanism
By
Amanda LangeYour surgery went very well. But you couldn't really afford it...
(Warning: some blood and gore)
(uploaded 2012-10-30)
Game changelog:
2012-10-30: Vers. 3: Smarter conversation options for Savannah. The doctor will also not try to work on her if she is not present. Interactions with the computer should be clued better. Edited the walkthrough to remove a redundant step that confused some.
2012-10-04: Vers. 2: Fixed a bug that would cause an item to seem to appear twice. Fixed a bug that allowed moving a fixed in place item.
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Castle Adventure
An interactive fiction for the not-quite-beginning adventurer
By Ben Chenoweth
You have to rescue a princess of legendary beauty who is reportedly being held prisoner in a labyrinth beneath the Castle...
(uploaded 2012-09-30)
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Changes
By
David GivenElysia: a new Earth. Possibly the greatest opportunity the starship Concerto has found in its thousand-year voyage. But with opportunities there are risks, and there's more going on on Elysia than meets the eye...
(uploaded 2012-09-30)
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Escape From Summerland
By
Joey Jones (writing as Jenny Roomy and Jasmine Lavages)
In the near future a drone war rages in the skies, but below in Summerland there is only one thought: who's going to feed Jacquotte?
(uploaded 2012-10-11)
Game changelog:
2012-10-11: Many fixes made improving general playability and polish, as well as fixing some game breaking issues. It is highly recommended that this version is played in preference of older versions.
2012-10-04: Added several missing responses and quashed some particularly bizarre bugs.
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Guilded Youth
By
Jim MunroeYou play Tony, a fourteen-year old thief who needs some help looting the legendary Oakville Manor. Luckily it's the 1980s and finding fellow adventurers is just a modem squeal away...
(uploaded 2012-11-11)
Game changelog:
2012-11-11: The ending is entirely revamped with two extra scenes, Vorple is updated, and there are new sounds and graphical flourishes. Jump directly to the (old final) dining room scene with "skipthru" as your first command.
2012-10-11: This is a zipped file that can be played offline.
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howling dogs
By
Porpentinemysterious game...hyperlink powered, yes, but what ethos does it promote? a death ethos? my god...or uh, visions, gender, the hyphen between dream-notdream, fascination, feeling anything at all?
two significant endings
(uploaded 2012-10-04)
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In a Manor of Speaking
By Hulk Handsome
In a Manor of Speaking is a punny adventure set in the surreal world of Calembour.
Journey through the bizarre Outlands, the bustling streets of Rudeville, and eventually find your way to the Manor itself as you save the land using the power of words!
(uploaded 2012-10-18)
Game changelog:
2012-10-18: Many changes. Improved implementation, changed tone slightly, hinted a certain puzzle a lot more, made the villain more prominent, and other small changes to make the game more enjoyable to play.
2012-10-04: Just made some minor changes. Namely, I made it easier to navigate the city (due to clearer directions), and changed the ABOUT message to make it more clear that there are actions beyond the ones listed there.
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Irvine Quik & the Search for the Fish of Traglea
By
Duncan BowsmanScience fiction adventure! Extinction looms for the fish, people, and entire planet of Traglea. Can one bumbling space cadet rescue enough alien fish before too late? Can he learn the secret of Traglean karate? Find out & help save the planet! (ADRIFT 4)
(uploaded 2012-11-11)
Game changelog:
2012-11-11: Fixed instances in which Grastor continued to follow the player.
2012-10-11: Color corrected in some instances. Fixed a bug which prevented some important verbs from functioning if the player said they already had experience with hovering retrieval bots.
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The Island
By
Andrew Brown (writing as Old Andy)
to switch on walkthrough you must type "ftang" then "walkthrough" "shazam" will fill your inventory with useful things... "ftang" toggles cheat mode
(uploaded 2012-09-30)
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Kicker
By Pippin Barr
Kicker is an interactive sports fiction in which you take on the often derided role of a place kicker in a game of American football.
Walk the walk, talk the talk, drink the drink, kick the ball, and more!
(uploaded 2012-09-30)
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A Killer Headache
A Distasteful Situation
By Mike Ciul
The apocalypse is over. The human race lost. You're hungry. And you have a hell of a headache.
Discretionary warning: This game is violent, scatological, and eschatological.
(uploaded 2012-10-11)
Game changelog:
2012-10-11: Fixed some parser bugs.
Eliminated one unwinnable state.
Made some puzzles slightly clearer.
Added more hints, including an "Am I stuck?" menu.
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Last Minute
By Ruderbager Doppelganger
A desperate attempt at a story about a desperate attempt to enter into the 2012 IFCOMP at the last minute.
(uploaded 2012-10-04)
Game changelog:
2012-10-11: Changed a few sentences to try to make the game over scenarios during the first half feel less random.
2012-10-04: I didn't realise you could update games once submitted, so took the opportunity to finish implementing an extra hero and villain that I cut out of the original submission.
I gave myself a time limit to retain the last minute feel, and didn't change the
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The Lift
By Colin Capurso
You wake up a room with no memory of who you are or what you're doing there.
You need to survive, that's all you know.
(uploaded 2012-09-30)
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Living Will
By
Mark MarinoAs an heir to the fortune of the Coltan-magnate ER Millhouse, you can expand your inheritance or become buried in medical and legal fees as you peruse his living will and discover the story behind the fortune he pillaged in the Congo. (Undum)
(uploaded 2012-10-04)
Game changelog:
2012-10-18: After reading a few reviews, I made some adjustments to the scoring mechanism, added some hidden text, new bequests. The online version is the current one.
2012-10-11: Fixed a few misspellings and have added a bit of text. The online version if this latest version as well.
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Murphy's Law
By
Scott HammackThing are looking up! After decades of scrimping and saving, you've finally pulled yourself out of debt. The only thing left standing between you and financial independence is one last mortgage payment. What could possibly go wrong?
(uploaded 2012-09-30)
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The Sealed Room
By Robert DeFord
This conversation-based IF game is the equivalent to a short-short story in the non-IF world.
Name of the game file: The Sealed Room.a3c
Name of walkthru: The Sealed Room walkthrough.rtf
(uploaded 2012-09-30)
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Shuffling Around
Much more magical than plain old putzing around.
By
Andrew Schultz (writing as Ned Yompus)
A weird special power can help save a weird world.
It'd be a lot harder with graphics.
(uploaded 2012-11-11)
Game changelog:
2012-11-11: Added helpful reject for over-comlex guesses. Funneled player the right way in opening room in the hints and with directions.
2012-10-30: Added a few synonyms and a bit of extra description. Fixed unwinnable state from underhinted alternative walkthrough. Fixed typos in game and walkthrough. Fixed accidental hint reveal and misleading reject message.
Added Last Lousy Point.
2012-10-11: This code fix includes removing erroneous duplicate default messages for PUT X ON Y.
It also removes (another) debug message (in the centrifuge) and quashes a disambiguation as well as a case where you can magick an item before you get it.
2012-10-04: This code fix (10/2) includes wiping out some debug text, higher resolution cover art, a much better "put x on y" default, disambiguation, making an item fixed in place, an additional cluing scene item, and some typo fixes.
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Signos
An Essential Quest
By
Mauricio (writing as M4u)
The essence of the game is the essence of any human life: fulfill our purpose through our mistakes to finally find our truly selves and reach our destiny, the one destiny.
(uploaded 2012-10-18)
Game changelog:
2012-10-30: It got a proofreader! Thank you, NY! Some events fixed.
2012-10-11: Added hints and score command for tracking progress.
2012-10-04: Misspelled words corrected and size problem solved. Have fun!
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Spiral
By
Justin MorganTwo people wake up in a train carriage, tied up and gagged, unable to speak, unable to escape and unable to die. All they can do is sleep, think and remember.
(uploaded 2012-11-11)
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Sunday Afternoon
By Christopher Huang (writing as Virgil Hilts)
It's gloriously sunny outside, and you can smell the grass from in here. It's not fair. All the servants have the day off, and you can bet they're not cooped up indoors in their Sunday best. If only there were some way to escape....
(uploaded 2012-10-30)
Game changelog:
2012-10-30: Restored the "About the Author" text to its original form: it had been changed as a joke mid-comp, and I'd forgotten to change it back for the last update.
2012-10-18: Fixed the "visible walking stick" bug. Added a response to "listen" in the kitchen when the flue is open. Also fixed some of the "how to clean a fireplace" oddities.
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The Test is Now READY
By
Jim WarrenfeltzA zombie apocalypse, with one dose of antidote, one bullet and two survivors.
A train hurtles towards your son - or five strangers.
You're kidnapped and forced to save an innocent life. Is there another way?
What do you do? Can you pass The Test?
(uploaded 2012-10-04)
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Transit
By
ShayeFind your way through a foreign airport in search of your friend, understanding or just a safe flight home.
(uploaded 2012-09-30)
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Valkyrie
By Emily Forand
This game was authored by the guild, Valkyrie, three students enrolled in a Game-based Learning Developmental English course this Fall semester at Pikes Peak Community College in Colorado Springs, CO.
(uploaded 2012-09-30)
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